![]() ![]() Apart from no-textures-during-choosing-a-character at the beginning, I encountered no notable bugs. Quoting: TriasSpend a few hours in single. They're hilarious and can get you into trouble sometimes by running off to attack a horde of enemies you hadn't spotted! For example, the mage has a skill called "static" that deals immense damage, but he need to move around to build up charge! The Acolyte has a hilarious skill where she summons flaming zombies who then run screaming at the nearest enemy and explode - like those bomb guys from Serious Sam. Build customisation is decent (although we're only just level 20) and the various skills are inventive. It's a little more "zoomed in" than GD, but nowhere near as bad as Path of Exile. The long and short of it - this is finally a game that scratches my Grim Dawn itch. Zone transitions still take a few seconds to load though. So the heavy optimisations you can read about in their blog have paid off. My beast PC handled it no problem, and my mate who is on Windows with 1060 also oggled at the pretty graphics and commented how smooth it played. Other than the -force-vukan issue, performance seemed reasonable. After doing so, I didn't get any disconnects through around 5 hours of play, even when the host and I were in entirely different zones for extended periods (which is rare, but sometimes happened if we needed to offload loot). Pretty frustrating, so I switched the game to Proton Experimental and removed -force-vulkan. When transitioning from one zone to another in multiplayer, the guest will frequently disconnect if they click on the zone transition first, before the host (who was on Windows). This was first reported to Last Epoch on the Steam Forums in 2018, so it's incredibly disappointing it's still not fixed.Ģ. On Linux native, using mesa, I had to use -force-vukan to get any textures to load in this game. Article taken from .Ĭouple of things after spending my Sunday afternoon playing with a friend:ġ. Have you been playing? What do you think to the new update? ![]() Before this, it would only see 1-2K players online on an average day. Looks like the new update has given it quite the surge in popularity too, with it hitting a new all-time high of 40,591 just recently. The bug has been there for over a year, so I sure hope they look to solve it soon… ![]() Like the character classes being pretty much invisible on the character creation screen, aside from that though (which is annoying but not game-breaking) it does seem to work quite well.
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